Computer Graphics Quiz 3 Flashcards
Which of the following are types of emissive displays?
A. LED
B. LCD
C. Plasma Panel
D. CRT
A. LED
B. LCD
C. Plasma Panel
D. CRT
Types of emissive displays include LED, Plasma Panel, and CRT.
Which of the following is true about non-emissive displays?
A. They generate light to create images
B. They convert light to graphics pattern on screen through some optical effects
C. They do not involve any light in image formation
A. They generate light to create images
B. They convert light to graphics pattern on screen through some optical effects
C. They do not involve any light in image formation
The correct statement about non-emissive displays is that they convert light to graphics pattern on screen through some optical effects.
Electrothermal printing methods are used to create patterns on a _______ sensitive paper.
A. water
B. ink
C. plasma
D. heat
A. water
B. ink
C. plasma
D. heat
Electrothermal printing methods are used to create patterns on a heat sensitive paper.
GPU at any instant can process a subset of all the screen pixel positions. This is called as
A. sub shader
B. fragment shader
C. pixel shader
D. grid shader
A. sub shader
B. fragment shader
C. pixel shader
D. grid shader
When a GPU processes a subset of all the screen pixel positions at any instant, this is called a fragment shader.
The term “shader programming” can also be referred to as: (Choose all that apply).
A. Graphics hardware programming
B. CPU programming
C. GPU programming
D. General-purpose programming
A. Graphics hardware programming
B. CPU programming
C. GPU programming
D. General-purpose programming
The term “shader programming” can also be referred to as Graphics hardware programming and GPU programming.
Fragment shaders perform computations in pixel processing stage to determine how each pixel is shaded, how texture is applied and ______.
A. if a pixel should be drawn
B. if vertex should be added
A. if a pixel should be drawn
B. if vertex should be added
Fragment shaders perform computations in the pixel processing stage to determine how each pixel is shaded, how texture is applied, and if a pixel should be drawn.
What does GLUT stand for?
A. Graphics Library Utility Toolkit
B. General Library Utility Toolkit
C. OpenGL Utility Toolkit
D. Graphics Utility Toolkit
A. Graphics Library Utility Toolkit
B. General Library Utility Toolkit
C. OpenGL Utility Toolkit
D. Graphics Utility Toolkit
GLUT stands for OpenGL Utility Toolkit.
GLUT provides a library of functions for interacting with any screen-windowing system.
A. True
B. False
A. True
B. False
GLUT provides a library of functions for interacting with any screen-windowing system. This statement is True.
Which among the following is not an example of General Programming Package for computer graphics?
A. OpenGL
B. CAD packages for medical
C. CAD packages for architectural
A. OpenGL
B. CAD packages for medical
C. CAD packages for architectural
Among the options provided, CAD packages for medical is not an example of a General Programming Package for computer graphics.
Frame buffer is only a part of video memory. We also require memory to store object definitions.
A. True
B. False
A. True
B. False
The statement that the frame buffer is only a part of video memory and that we also require memory to store object definitions is True.
In the Cohen-Sutherland algorithm, how many bit codes are used to represent a region?
A. 2-bit
B. 4-bit
C. 8-bit
D. 16-bit
A. 2-bit
B. 4-bit
C. 8-bit
D. 16-bit
In the Cohen-Sutherland algorithm, 4-bit codes are used to represent a region.
Match the following.
I. Line, II. Convex fill-area, III. Convex and concave fill-area
A. Sutherland-Hodgeman algorithm, B. Cohen-Sutherland algorithm, C. Weiler-Atherton Algorithm
I. Line, II. Convex fill-area, III. Convex and concave fill-area
A. Sutherland-Hodgeman algorithm, B. Cohen-Sutherland algorithm, C. Weiler-Atherton Algorithm
In the given matching, Line corresponds to Cohen-Sutherland algorithm, Convex fill-area to Sutherland-Hodgeman algorithm, and Convex and concave fill-area to Weiler-Atherton algorithm. (I-B, II-A, III-C)
Cohen-Sutherland line clipping algorithm in 3D divides the view coordinate space into _________ coded regions.
A. 4
B. 9
C. 16
D. 27
A. 4
B. 9
C. 16
D. 27
The Cohen-Sutherland line clipping algorithm in 3D divides the view coordinate space into 27 coded regions.
‘Back Face Elimination’ is required for ____________________.
a. hidden surface removal
b. fill-area clipping
c. both hidden surface removal and fill-area clipping
a. hidden surface removal
b. fill-area clipping
c. both hidden surface removal and fill-area clipping
‘Back Face Elimination’ is required for hidden surface removal.
HSR method broadly of TWO types: ________space method and image space method
a. unhidden
b. plane
c. hidden
d. object
a. unhidden
b. plane
c. hidden
d. object
HSR method broadly of TWO types: object space method and image space method.
The Z-buffer method can be used on transparent surfaces for hidden surface removal.
a. True
b. False
a. True
b. False
The Z-buffer method can be used on transparent surfaces for hidden surface removal: False.
Coherence properties in hidden surface removal include:
a. Object coherence
b. Depth coherence
c. Texture coherence
d. Frame coherence
a. Object coherence
b. Depth coherence
c. Texture coherence
d. Frame coherence
Coherence properties in hidden surface removal include: Object coherence, Depth coherence, and Frame coherence.
Depth Sorting (Painter’s) algorithm works at
a. image space
b. object space
c. both image and object spaces
d. neither image space nor object space
a. image space
b. object space
c. both image and object spaces
d. neither image space nor object space
Depth Sorting (Painter’s) algorithm works at both image and object spaces.
Warnock’s Algorithm is a __________ method. clipping area subdivision
a. clipping
b. area subdivision
a. clipping
b. area subdivision
Warnock’s Algorithm is an area subdivision method.
In Warnock’s Algorithm, if the current square region does not contain any surface, we assign the background color.
a. True
b. False
a. True
b. False
In Warnock’s Algorithm, if the current square region does not contain any surface, we assign the background color: True.
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